Table of contents
- The advantage of using LiveData
- Ensures your UI matches your data state
- No memory leaks
- No crashes due to stopped activities
- No more manual lifecycle handing
- Always up to date data
- Proper configuration changes
- Sharing resources
- Work with LiveData objects
- LiveData in an app's architecture
- Extend LiveData
- Transform LiveData
- Merge multiple LiveData sources
- Additional resources
- References
LiveData
is an observable data holder class. Unlike a regular observable, LiveData is lifecycle-aware, meaning it respects the lifecycle of other app components, such as activities, fragments, or services. This awareness ensures LiveData only updates app component observers that are in an active lifecycle state.
Note: To import LiveData components into your Android project, see Adding Components to your Project.
LiveData considers an observer, which is represented by the Observer
class, to be in an active state if its lifecycle is in the STARTED
or RESUMED
state. LiveData only notifies active observers about updates. Inactive observers registered to watch LiveData
objects aren't notified about changes.
You can register an observer paired with an object that implements the LifecycleOwner
interface. This relationship allows the observer to be removed when the state of the corresponding Lifecycle
object changes to DESTROYED
. This is especially useful for activities and fragments because they can safely observe LiveData
objects and not worry about leaks—activities and fragments are instantly unsubscribed when their lifecycles are destroyed.
The advantage of using LiveData
Using LiveData provides the following advantages:
Ensures your UI matches your data state
LiveData follows the observer pattern. LiveData notifies Observer
objects when underlying data changes. You can consolidate your code to update the UI in these Observer
objects. That way, you don't need to update the UI every time the app data changes because the observer does it for you.
No memory leaks
Observers are bound to Lifecycle
objects and clean up after themselves when their associated lifecycle is destroyed.
No crashes due to stopped activities
If the observer's lifecycle is inactive, such as in the case of an activity in the back stack, then it doesn’t receive any LiveData events.
No more manual lifecycle handing
UI components just observe relevant data and don’t stop or resume observation. LiveData automatically manages all of this since it’s aware of the relevant lifecycle status changes while observing.
Always up to date data
If a lifecycle becomes inactive, it receives the latest data upon becoming active again. For example, an activity that was in the background receives the latest data right after it returns to the foreground.
Proper configuration changes
If an activity or fragment is recreated due to a configuration change, like device rotation, it immediately receives the latest available data.
Sharing resources
You can extend a LiveData
object using the singleton pattern to wrap system services so that they can be shared in your app. The LiveData object connects to the system service once, and then any observer that needs the resource can just watch the LiveData object. For more information, see Extend LiveData.
Work with LiveData objects
Follow these steps to work with LiveData
objects:
Create an instance of
LiveData
to hold a certain type of data. This is usually done within yourViewModel
class.Create an
Observer
object that defines theonChanged()
method, which controls what happens when theLiveData
object's held data changes. You usually create anObserver
object in a UI controller, such as an activity or fragment.Attach the
Observer
object to theLiveData
object using theobserve()
method. Theobserve()
method takes aLifecycleOwner
object. This subscribes theObserver
object to theLiveData
object so that it is notified of changes. You usually attach theObserver
object in a UI controller, such as an activity or fragment.
Note: You can register an observer without an associated
LifecycleOwner
object using theobserveForever(Observer)
method. In this case, the observer is considered to be always active and is therefore always notified about modifications. You can remove these observers calling theremoveObserver(Observer)
method.
When you update the value stored in the LiveData
object, it triggers all registered observers as long as the attached LifecycleOwner
is in the active state.
LiveData allows UI controller observers to subscribe to updates. When the data held by the LiveData
object changes, the UI automatically updates in response.
Create LiveData objects
LiveData is a wrapper that can be used with any data, including objects that implement Collections
, such as List
. A LiveData
object is usually stored within a ViewModel
object and is accessed via a getter method, as demonstrated in the following example:
class NameViewModel : ViewModel() {
// Create a LiveData with a String
val currentName: MutableLiveData<String> by lazy {
MutableLiveData<String>()
}
// Rest of the ViewModel...
}
Initially, the data in a LiveData
object is not set.
Note: Make sure to store
LiveData
objects that update the UI inViewModel
objects, as opposed to an activity or fragment, for the following reasons:
To avoid bloated activities and fragments. Now these UI controllers are responsible for displaying data but not holding data state.
To decouple
LiveData
instances from specific activity or fragment instances and allowLiveData
objects to survive configuration changes.
Observe LiveData objects
In most cases, an app component’s onCreate()
method is the right place to begin observing a LiveData
object for the following reasons:
To ensure the system doesn’t make redundant calls from an activity or fragment’s
onResume()
method.To ensure that the activity or fragment has data that it can display as soon as it becomes active. As soon as an app component is in the
STARTED
state, it receives the most recent value from theLiveData
objects it’s observing. This only occurs if theLiveData
object to be observed has been set.
Generally, LiveData delivers updates only when data changes, and only to active observers. An exception to this behavior is that observers also receive an update when they change from an inactive to an active state. Furthermore, if the observer changes from inactive to active a second time, it only receives an update if the value has changed since the last time it became active.
The following sample code illustrates how to start observing a LiveData
object:
class NameActivity : AppCompatActivity() {
// Use the 'by viewModels()' Kotlin property delegate
// from the activity-ktx artifact
private val model: NameViewModel by viewModels()
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
// Other code to setup the activity...
// Create the observer which updates the UI.
val nameObserver = Observer<String> { newName ->
// Update the UI, in this case, a TextView.
nameTextView.text = newName
}
// Observe the LiveData, passing in this activity as the LifecycleOwner and the observer.
model.currentName.observe(this, nameObserver)
}
}
After
observe()
is called withnameObserver
passed as parameter,onChanged()
is immediately invoked providing the most recent value stored inmCurrentName
. If theLiveData
object hasn't set a value inmCurrentName
,onChanged()
is not called.
Update LiveData objects
LiveData has no publicly available methods to update the stored data. The MutableLiveData
class exposes the setValue(T)
and postValue(T)
methods publicly and you must use these if you need to edit the value stored in a LiveData
object. Usually MutableLiveData
is used in the ViewModel
and then the ViewModel
only exposes immutable LiveData
objects to the observers.
After you have set up the observer relationship, you can then update the value of the LiveData
object, as illustrated by the following example, which triggers all observers when the user taps a button:
button.setOnClickListener {
val anotherName = "John Doe"
model.currentName.setValue(anotherName)
}
Calling
setValue(T)
in the example results in the observers calling theironChanged()
methods with the valueJohn Doe.
The example shows a button press, but setValue()
or postValue()
could be called to update mName
for a variety of reasons, including in response to a network request or a database load completing; in all cases, the call to setValue()
or postValue()
triggers observers and updates the UI.
Use LiveData objects
Room generates all the necessary code to update the LiveData
object when a database is updated. The generated code runs the query asynchronously on a background thread when needed. This pattern is useful for keeping the data displayed in a UI in sync with the data stored in a database. You can read more about Room and DAOs in the Room persistent library guide.
Use coroutines with LiveData
LiveData
includes support for Kotlin coroutines. For more information, see Use Kotlin coroutines with Android Architecture Components.
LiveData in an app's architecture
LiveData
is lifecycle-aware, following the lifecycle of entities such as activities and fragments. Use LiveData
to communicate between these lifecycle owners and other objects with a different lifespan, such as ViewModel
objects. The main responsibility of the ViewModel
is to load and manage UI-related data, which makes it a great candidate for holding LiveData
objects. Create LiveData
objects in the ViewModel
and use them to expose state to the UI layer.
Activities and fragments should not hold LiveData
instances because their role is to display data, not hold state. Also, keeping activities and fragments free from holding data makes it easier to write unit tests.
It may be tempting to work LiveData
objects in your data layer class, but LiveData
is not designed to handle asynchronous streams of data. Even though you can use LiveData
transformations and MediatorLiveData
to achieve this, this approach has drawbacks: the capability to combine streams of data is very limited and all LiveData
objects (including ones created through transformations) are observed on the main thread. The code below is an example of how holding a LiveData
in the Repository
can block the main thread:
class UserRepository {
// DON'T DO THIS! LiveData objects should not live in the repository.
fun getUsers(): LiveData<List<User>> {
...
}
fun getNewPremiumUsers(): LiveData<List<User>> {
return getUsers().map { users ->
// This is an expensive call being made on the main thread and may
// cause noticeable jank in the UI!
users
.filter { user ->
user.isPremium
}
.filter { user ->
val lastSyncedTime = dao.getLastSyncedTime()
user.timeCreated > lastSyncedTime
}
}
}
If you need to use streams of data in other layers of your app, consider using Kotlin Flows and then converting them to
LiveData
in theViewModel
usingasLiveData()
.
Learn more about using Kotlin Flow
with LiveData
in this codelab. For codebases built with Java, consider using Executors in conjunction with callbacks or RxJava
.
Extend LiveData
LiveData considers an observer to be in an active state if the observer's lifecycle is in either the STARTED
or RESUMED
states. The following sample code illustrates how to extend the LiveData
class:
class StockLiveData(symbol: String) : LiveData<BigDecimal>() {
private val stockManager = StockManager(symbol)
private val listener = { price: BigDecimal ->
value = price
}
override fun onActive() {
stockManager.requestPriceUpdates(listener)
}
override fun onInactive() {
stockManager.removeUpdates(listener)
}
}
The implementation of the price listener in this example includes the following important methods:
The
onActive()
method is called when theLiveData
object has an active observer. This means you need to start observing the stock price updates from this method.The
onInactive()
method is called when theLiveData
object doesn't have any active observers. Since no observers are listening, there is no reason to stay connected to theStockManager
service.The
setValue(T)
method updates the value of theLiveData
instance and notifies any active observers about the change.
You can use the StockLiveData
class as follows:
public class MyFragment : Fragment() {
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState)
val myPriceListener: LiveData<BigDecimal> = ...
myPriceListener.observe(viewLifecycleOwner, Observer<BigDecimal> { price: BigDecimal? ->
// Update the UI.
})
}
}
The observe()
method passes the LifecycleOwner
associated with the fragment's view as the first argument. Doing so denotes that this observer is bound to the Lifecycle
object associated with the owner, meaning:
If the
Lifecycle
object is not in an active state, then the observer isn't called even if the value changes.After the
Lifecycle
object is destroyed, the observer is automatically removed.
The fact that LiveData
objects are lifecycle-aware means that you can share them between multiple activities, fragments, and services. To keep the example simple, you can implement the LiveData
class as a singleton as follows:
class StockLiveData(symbol: String) : LiveData<BigDecimal>() {
private val stockManager: StockManager = StockManager(symbol)
private val listener = { price: BigDecimal ->
value = price
}
override fun onActive() {
stockManager.requestPriceUpdates(listener)
}
override fun onInactive() {
stockManager.removeUpdates(listener)
}
companion object {
private lateinit var sInstance: StockLiveData
@MainThread
fun get(symbol: String): StockLiveData {
sInstance = if (::sInstance.isInitialized) sInstance else StockLiveData(symbol)
return sInstance
}
}
}
And you can use it in the fragment as follows:
class MyFragment : Fragment() {
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState)
StockLiveData.get(symbol).observe(viewLifecycleOwner, Observer<BigDecimal> { price: BigDecimal? ->
// Update the UI.
})
}
Multiple fragments and activities can observe the MyPriceListener
instance. LiveData only connects to the system service if one or more of them is visible and active.
Transform LiveData
You may want to make changes to the value stored in a LiveData object before dispatching it to the observers, or you may need to return a different LiveData instance based on the value of another one. The Lifecycle package provides the Transformations class which includes helper methods that support these scenarios.
Transformations.map()
The
map()
function in LiveData works differently than the familiar map function in collections. It's more akin to transforming data from the original LiveData to a new type of LiveData.
Applies a function on the value stored in the LiveData object, and propagates the result downstream.
val userLiveData: LiveData<User> = UserLiveData()
val userName: LiveData<String> = userLiveData.map {
user -> "${user.name} ${user.lastName}"
}
Transformations.switchMap()
Similar to map()
, applies a function to the value stored in the LiveData
object and unwraps and dispatches the result downstream. The function passed to switchMap()
must return a LiveData
object, as illustrated by the following example:
private fun getUser(id: String): LiveData<User> {
...
}
val userId: LiveData<String> = ...
val user = userId.switchMap { id -> getUser(id) }
You can use transformation methods to carry information across the observer's lifecycle. The transformations aren't calculated unless an observer is watching the returned LiveData
object(user: LiveData<User>). Because the transformations are calculated lazily, lifecycle-related behavior is implicitly passed down without requiring additional explicit calls or dependencies.
If you think you need a Lifecycle
object inside a ViewModel
object, a transformation is probably a better solution. For example, assume that you have a UI component that accepts an address and returns the postal code for that address. You can implement the naive ViewModel
for this component as illustrated by the following sample code:
class MyViewModel(private val repository: PostalCodeRepository) : ViewModel() {
private fun getPostalCode(address: String): LiveData<String> {
// DON'T DO THIS
return repository.getPostCode(address)
}
}
The UI component then needs to unregister from the previous
LiveData
object and register to the new instance each time it callsgetPostalCode()
. In addition, if the UI component is recreated, it triggers another call to therepository.getPostCode()
method instead of using the previous call’s result.
Instead, you can implement the postal code lookup as a transformation of the address input, as shown in the following example:
class MyViewModel(private val repository: PostalCodeRepository) : ViewModel() {
private val addressInput = MutableLiveData<String>()
val postalCode: LiveData<String> = addressInput.switchMap {
address -> repository.getPostCode(address) }
private fun setInput(address: String) {
addressInput.value = address
}
}
In this case, the
postalCode
field is defined as a transformation of theaddressInput
. As long as your app has an active observer associated with thepostalCode
field, the field's value is recalculated and retrieved wheneveraddressInput
changes.In this case, the
postalCode
field is defined as a transformation of theaddressInput
. As long as your app has an active observer associated with thepostalCode
field, the field's value is recalculated and retrieved wheneveraddressInput
changes.
Create new transformations
There are a dozen different specific transformation that may be useful in your app, but they aren’t provided by default. To implement your own transformation you can you use the MediatorLiveData
class, which listens to other LiveData
objects and processes events emitted by them. MediatorLiveData
correctly propagates its state to the source LiveData
object. To learn more about this pattern, see the reference documentation of the Transformations
class.
Merge multiple LiveData sources
MediatorLiveData
is a subclass of LiveData
that allows you to merge multiple LiveData sources. Observers of MediatorLiveData
objects are then triggered whenever any of the original LiveData source objects change.
For example, if you have a LiveData
object in your UI that can be updated from a local database or a network, then you can add the following sources to the MediatorLiveData
object:
A
LiveData
object associated with the data stored in the database.A
LiveData
object associated with the data accessed from the network.
Your activity only needs to observe the MediatorLiveData
object to receive updates from both sources. For a detailed example, see the Addendum: exposing network status section of the Guide to App Architecture.
Additional resources
To learn more about the LiveData
class, consult the following resources.
Samples
Sunflower, a demo app demonstrating best practices with Architecture Components
Codelabs
Blogs
LiveData beyond the ViewModel — Reactive patterns using Transformations and MediatorLiveData
LiveData with SnackBar, Navigation and other events (the SingleLiveEvent case)
Videos
References
https://developer.android.com/topic/libraries/architecture/livedata
'Portions of this page are reproduced from work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.